Configuration¶
Language Configuration¶
fallback_language
¶
Possible value: en_us, zh_cn
Default: en_us
Description: cooperates with 'Multi-language support'. For futher details, please go to https://doc.snnyyp.cn/icbmBukkit/multiLanguageSupport/
Resource Pack Configuration¶
download_resource_pack_via_plugin
¶
Possible Value: true / false
Default: true
Description: whether to download the server resource pack via the plugin. If set to 'true', the plugin will take over the download of the resource pack for players' convenience. It's the best choice for those servers who don't have a custom resource pack currently. But for those who has already, it's better to set to 'false' and use 3rd-party services to provide the download of server resource pack, considering that the server side allows at most 1 server resource pack enabled at the same time.
force_resource_pack
¶
Possible Value: true / false
Default: false
Description: whether to force the use of the server resource pack. If set to 'true', the player will be kicked when he/she refuse to use the resource pack
Warning: only work when 'download_resource_pack_via_plugin' is set to 'true'
kick_when_resource_pack_download_failed
¶
Possible Value: true / false
Default: false
Description: whether to kick the player when he/she fail to download the server resource pack. If set to 'true', the player will be kicked when he/she fail to download the resource pack
Warning: only work when 'download_resource_pack_via_plugin' is set to 'true'
prompt_when_resource_pack_successfully_enabled
¶
Possible Value: true / false
Default: true
Description: whether to inform the player that the server resource pack is successfully enabled. If set to 'true', the plugin will inform the player when the resource pack is enabled
Warning: only work when 'download_resource_pack_via_plugin' is set to 'true'
Projectile Control¶
chunk_load_radius
¶
Default: 1
Description: missile entities will load chunks in radius if chunk_load_radius
Warning: this option should be adjusted in consideraion of server performance and network conditions. Theoretically, the greater the value, the more fluent missile entities will be, but will put more pressure on the server. The value should be >= 1 (an integer), and should be adjusted with the long_range_missile_linear_speed option: the larger the long_range_missile_linear_speed, the larger the chunk_load_radius should be
long_range_missile_max_linear_speed
¶
Default: 1.0
Description: the maximum linear speed at which the missile travels while launching from a distant place
Warning: this option should be adjusted based on server performance and network conditions. The larger the value, the faster missile entities move and the shorter the strike time, but it requires a larger chunk load radius (chunk_load_radius), which will put more pressure on the server and adversely affect the strike accuracy