Missile demonstration¶
Note
Based on Google Translate, with some polish
Standard missile¶
Causes an explosion with a strength of 1 TNT at the landing location
Condensed missile¶
Causes an explosion with a strength of 2 TNT at the landing location
Highly condensed missile¶
Causes an explosion with a strength of 4 TNT at the landing location
Lightning missile¶
Lightning strikes in a 9x9 area centered on the landing location
Incendiary missile¶
Sets blocks on fire in a 9x9 area centered on the landing location
Miner missile¶
At the center of the landing location, a 5x5 vertical mine shaft with a depth of 20 is formed, and a layer of water is spread on the ground floor
Bedrocks won't be mined
Teleport missile¶
Teleports the shooter to the missile's landing location
Nuclear missile¶
Centering on the landing location, remove blocks except Bedrock within a radius of 25, and kill creatures within a radius of 20
Gives radiation effect to creatures within a radius of 35 (level 10 Poison for 2 minutes)
Rain(snow) for 2 minutes (simulated nuclear winter)
Antimatter missile¶
Obliterate all blocks and creatures within a radius of 50 centered on the landing location
Shrapnel missile¶
A 7x7 flaming arrow is generated in the air with the landing location as the center and a height of 10 blocks
There are 10 layers from bottom to top, and each layer is separated by 3 blocks
Fragmentation missile¶
A 9x9 range of flaming arrows are generated in the air with a height of 10 blocks centered on the landing location
With 10 layers from bottom to top, and each layer is separated by 3 blocks
Especially, the arrow will explode after landing, and the explosion intensity is half of TNT, but won't destroy the terrain
Carpet bombing missile¶
With the landing location as the center, in the XZ direction, in the 50x25 range, an explosion is generated every 5 blocks with an intensity of 1 TNT
With the landing location as the center, in the ZX direction, in the 50x25 range, repeat the same operation as above
At the end, it should form a 'cross'
Chemical missile¶
All living entities within a radius of 25 squares are affected
Effects: 1 minute level 7 Poison, 1 minute level 7 Nausea, 1 minute level 7 Blindness
Debilitation missile¶
All living entities within a radius of 25 squares are affected
Effects: 1 minute level 4 Slowness, 1 minute level 4 Weakness, 1 minute level 4 Mining Fatigue
Anvil missile¶
A 7x7 anvil is generated in the air with a height of 10 blocks centered on the landing location
With 5 layers from bottom to top, and each layer is separated by 3 blocks
Endothermic missile¶
Note
Only works during night
Forcibly change the time to daytime
A 20x20x5 radius has a 30% chance of becoming a Snow block and a 20% chance of becoming ice
Living entities within a radius of 20 gain the Slowness, Weakness, and Hunger for 1 minute, and lose 4 blood (2 hearts)
Exothermic missile¶
Note
Only works during daytime
Forcibly change the time to night
Living entities ntities within a radius of 20 catch fire for 30 seconds
After the explosion, the surrounding blocks within a 20x20 range will catch fire, the 3*3*3 blocks 1 block above the explosion center will become Lava, and the blocks within a 20x20x5 range will have a 60% chance that the ground will become Netherrack
Tracker¶
Right click on a living entity to start tracking
Homing missile¶
Note
Before launching Homing missile, you have to use Tracker to tracker a living entity first
Keep chasing the target until they collide
Explosive strength is 1 TNT
If the target dies due to other reasons during the chase, the launch protocol will immediately shutdown and the missile won't explode